Roblox
Principal Engineer, Studio Builder Tools
San Mateo, CA, United States
- Full-time
- Posted 6 May 2026
Overview Roblox is hiring a Principal Engineer for its Builder Tools team to develop interactive, developer-facing tooling for Roblox Studio. The role focuses on architecture, reusable frameworks, cross-functional collaboration, and mentoring, with a San Mateo base salary range of $345,040 to $399,420 USD. Responsibilities Lead the architecture and delivery of interactive tooling for Roblox game developers, working closely with design and product partners. - Define architecture and implement reusable tooling frameworks - Collaborate with UX designers and Product Managers on ergonomic solutions - Own complex technical projects from planning through execution - Work across teams and technology platforms - Mentor team members and help improve their professional skills - Design, develop, and implement technical practices, patterns, and strategies Requirements The role calls for extensive experience building user-facing applications and strong technical depth, especially in lower-level languages. - 8+ years developing and deploying user-facing applications - Bachelor's degree in Computer Science or related field, or equivalent work experience - 3+ years of experience with C++ or another lower-level language - Passion for end-user experience - Experience with UI frameworks such as React, Cocoa, or WPF is a plus - Experience with developer-, engineer-, or artist-facing tools is a big plus Benefits Full-time employees are eligible for equity compensation and benefits. The San Mateo headquarters role includes an annual salary range of $345,040 to $399,420 USD. - Annual salary range: $345,040 to $399,420 USD - Equity compensation - Benefits eligible - Hybrid office schedule: onsite Tuesday through Thursday, optional Monday and Friday Source https://careers.roblox.com/jobs/7834163?gh_jid=7834163
From Roblox's careers site. See the original posting.