Roblox
Director of Engineering – Studio Systems
San Mateo, CA, United States
- Hybrid
- Full-time
- Posted 17 Mar 2026
Overview Director of Engineering role at Roblox leading Studio Systems, focused on the core technical foundation of Roblox Studio including scripting, debugging, toolchain, and architecture. The position is based in San Mateo, CA with a hybrid onsite schedule and targets senior technical leadership experience. Responsibilities - Own the technical direction and delivery of major investments across Studio’s core systems - Lead teams working on scripting, debugging, toolchain, architecture, and related developer workflows - Set and uphold engineering standards for performance, reliability, maintainability, and extensibility - Lead senior engineers and managers across multiple teams - Drive alignment across Studio, Engine, Product, Design, Infrastructure, and partner teams - Partner with executive leadership on long-term technical strategy and roadmaps - Contribute to AI-assisted creation workflows where they intersect with Studio’s core systems Requirements - 15+ years of engineering experience, including leadership of large-scale technical systems - Experience leading major architectural, tooling, or platform transitions - Strong background in developer tools, IDEs, editor technologies, or similar products - Substantial systems engineering experience, including C++ - Familiarity with creator tools and workflows, especially in game development or 3D creation - Strong technical judgment and executive-level communication skills - Experience with AI-assisted creation or LLM-powered workflows is a plus Benefits - Full-time employees are eligible for equity compensation - Benefits are available as described in the posting - Salary range for San Mateo, CA roles: $399,420 to $457,970 USD annually How To Apply Apply through the Roblox careers page for this posting. Source https://careers.roblox.com/jobs/7719455?gh_jid=7719455
From Roblox's careers site. See the original posting.